This effect cannot be detected by Arbitrary Mipmap Detection normally, as the sand is just a standard mipmap, so at higher internal resolutions the ocean will appear a bit greener. Super Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance. To solve the problem, simply disable the code. This has been confirmed with a "Press B to run fast" code. If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. The boxes were invisible starting with 4. During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. Switching to OpenGL or Vulkan backend removes the slowdown. There are no lingering effects after the map is open or closed, just the transition. Opening the map causes the game to slow massively until the transition effect is complete. See issue The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. On lower-end machines, enabling dual core mode can cause certain props to be shaky, such as the bridge in Bianco Hills. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. The game completely freezes after running for a while. Mario has never had so many cool new moves, or looked so good in 3D. Mario makes use of a new water pack, which allows him to hover, launch, and rocket around levels, as well as spray enemies with. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. This makes the game very difficult to run at 60 FPS on all but the most powerful computers.Ĭonsidering that it was a 15 - 20FPS game on console, the difference here is even greater than the other hacks.On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. Pikmin 2 is completely playable with just the patch, but some cutscenes seem to play at double speed. On another note, ehw also came up with more hacks for Pikmin 2 and Gauntlet: Dark Legacy.
Super Mario Sunshine is an absolute joy to play at 60 FPS, and fans of the game should truly enjoy the work put forth. There is also a FPS hack for those with high framerate monitors and T. Duratec miataĭepending on the value of the patch, you can get a near perfect 60 FPS hack where the game is completable, or an even smoother variant that breaks certain stage portals. For a more technical, the creator wrote an explanation on the inner workings of the process and final patch. This is the key ingredient that makes it all work. Lastly, on some versions of the hack, the level select cheat is required to get into certain stages. Thirdly, Dolphin's audio timings are modified to run at half speed so the game also sounds normal at double speed. This actually makes the gameplay run half speed at 30 FPS. It's possible that simply flipping Dolphin's framelimit to run at FPS would be fine, but the emulator stretches audio at non-standard framerates, blocking this possiblity for now.
Super Mario Sunshine is a beautiful GameCube platformer released in While an emulator can't do much on its own to increase the framerate of a game, one of our users, ehw, believed that it would be possible to modify the game to run at a higher framerate.įirstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator.
But beyond that, an assortment of crazy enhancements, including 3D output, free camera, widescreen hacks, a higher clocked emulated CPU and much more, can absolutely transform titles into new experiences even for veterans after many playthroughs. With HD output, Dolphin can bring the best out of many stunning titles. Playing a game in Dolphin instead of the GameCube or Wii can make a huge difference in visual quality.